
Bi Tor
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Posted - 2004.05.09 17:27:00 -
[3]
Originally by: Churchyard
Imo there should only be 3 different kind of launchers, one for eatch ship class. There should be extra equipment (racks) that modifies the launcher to hold different classes of missiles, kinda like crystals for lasers.
I like the basic idea here, one type of rack for each class of ship, or more likely 3-4 launchers that are tuned for the different ship sizes. This is sort of what they have now.
However the rack thing would not work in the current game structure, you would be loading a rack that is loaded into a launcher. All the other weapons in the game have a single load depth. (As a programmer I have an idea as to why they restrict container in container actions.)
I will point out that the different missile types are the "tuning crystals" for the missile launcher.
Originally by: Churchyard
Eatch kind of rack have RoF and capacity according to the missiles it carries. For example a frig class rocket rack would have very hig RoF and a high capacity (Highest damage potential as its a close range weapon) The frig class torpedo rack should only carry 1 torp and have a long reaload time.
If you based Rate of Fire upon the size of the missile being launched you would get an intrinsic RoF increase for the smaller missiles.
If you then increased the time to reload the launcher into the 30 sec to 1 minute area and base this number upon the volume of the launcher, it would be very realistic and would give the smaller missile types the boost they need to become usefull. It would also allow for the development of different volume launcher for the different classes of ship.
Originally by: Churchyard
Example for launchers and rakcs:
Frigate Class Launcher: Can be fitted with Rocket rack, light missile rack and torpedo rack.
Cruiser Class Launcher: Can be fitted with all kind of racks.
Bs Class Launcher: Can be fitted with Cruise missile and torpedo racks
The volume of the launchers would be the item use for tuning which ships would carry which missile and how many would be carried. Ie. a vol. .90 launcher would hold 1 torp., 3 cruise, 6 heavy, and I don't know how many standard and rockets as I do NOT use these useless missile. However a 3.0 vol. launcher could carry 5 torps., 10 cruise, etc., but should take alot long to reload due to the number of missile it must move from the cargo hold to the launchers internal storage rack.
I do not believe that the different classes of ships should be restricted as to their weapons load, I believe that the users will do the restricting as they find the most effective combinations.
Originally by: Churchyard
or something like that... I really hate the way it works now. Any changes to the current system would be good imo 
Yes, I agree that the system could use a rework as some of the basic weapons are being ignored by the players.
Yes, these ideas would make the smaller ship clases more effective against the larger ship classes. But I think it would lead to the diversifing of a combat unit, instead of every one appearing in a battleship.
Yes, I would sacrifice speed and range for RoF and saturation effects, but then I am a Frigate Interceptor[FI] pilot at heart.
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